AI Insights · Timothy · April 2024
Top 5 Snake Games on Android in Denmark, Q1 2024
Explore the performance of the top 5 snake games on the Android platform in Denmark during Q1 2024, focusing on weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 snake games on the Android platform in Denmark showed varied performance trends. Here's a closer look at how each app fared in terms of weekly downloads, revenue, and active users.
SSSnaker by Habby saw fluctuating weekly revenue, starting at around $617 in early January and peaking at a notable $1.9K by the end of March. Weekly downloads were relatively low, with a high of 53 downloads in the week of January 22. However, the game maintained a consistent user base, with weekly active users increasing from approximately 4.9K in early January to 5.4K by the end of the quarter.
Snake Clash! from Supercent, Inc. experienced a steady climb in weekly downloads, reaching a peak of 2.6K in the week of March 11. Revenue remained modest, fluctuating between $11 and $58 throughout the quarter. Active users exhibited significant growth, climbing from 3.2K in early January to 5.7K by mid-March before slightly decreasing to 5.1K at the end of March.
Little Big Snake by Shockwave LLC had a more subdued performance. Weekly revenue was generally low, peaking at $70 in the final week of March. Downloads also remained modest, with the highest being 47 in the same week. The game’s active user base grew steadily, reaching 145 by the end of the quarter from an initial 87 at the start of January.
Snake Rivals - Fun Snake Game from Supersolid showed a consistent pattern in both downloads and active users. Weekly downloads fluctuated between 26 and 68, while active users ranged from 116 to 181. The revenue remained low, peaking at $29 in two different weeks in January and March.
Finally, Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES had a steady stream of downloads, with a high of 443 in late January. Revenue was generally low, peaking at $20 in the last week of February. Active users saw a notable increase in late January, reaching 2.2K before stabilizing around 1.5K towards the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.